Cod Dedicated @ Teambvdgames.nl deel 2
LAG is pas voelbaar als de upload van de host minder wordt, heeft dus niks met je download te maken, die is van een host altijd genoeg.
Ik heb goede ervaringen met netlimiter. Daar in kun je precies instellen hoeveel elk programma mag hebben aan upload in een overzichtelijke tabel.
Als je daaraan dan de hoeveelheid spelers aan koppelt die op de dedicated kunnen joinen.
Verder is er een nieuwe update uit 1.3
Call of Duty v1.3 *CRACKED* (c) Activision
ú Ä Äú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú
CD Count.......: - Date...........: 03/2004
Protection.....: Safedisc
ú Ä Äú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú
Support the software companies. If you play this game BUY it!
*** Release Information ***
Update Notes:
~~~~~~~~~~~~~
NEW FEATURES
- Added two new multiplayer maps, Bocage and Neuville. Both of these maps
support all current game types.
GAMETYPE FIXES
- Radios for Headquarters made non-solid, to fix a potential exploit.
- Improved server load in Headquarters spawning by making reinforcements
spawn over multiple server frames rather than just one. This will create
less lag when reinforcements spawn.
- Headquarters now has a five second grace period. If you spawn and die then
you get to respawn immediately. (farther away so you are not as likely to
die again)
- Fixed the bomb ticking sound not always working in Search & Destroy.
WEAPON & PLAYER FIXES
- Fixed an exploit where prone players who leaned around corners could see
the enemy without being seen.
- Fixed an exploit where players could switch between prone and jumping
positions to move rapidly across a map.
- Fixed a bug with the sway animation of the sniper rifle scope on high ping
servers.
- Fixed an exploit where people could get extra grenades in Search & Destroy
and Retrieval.
- Fixed an exploit where reload animations could be skipped, decreasing reload
times.
- Fixed the bullet path of the PPSh and Sten in Aim Down The Sight mode.
- Fixed a bug where players in all areas of the map heard the “click” of an
empty weapon.
- Fixed several minor animation bugs related to stance, leaning, jumping, etc.
MULTIPLAYER BUG FIXES
- Fixed a slow update problem with the server list.
- Fixed a problem where the server list would improperly list servers with a
ping of "1."
- Fixed an issue with the server list being incomplete under certain
circumstances.
- When sorting the server list by a key other than ping, all entries of the
same key are sorted by ping, instead of being random.
- Fixed server determination of which clients require authorization. (This
corrects the issue where some Internet players received a GUID of 0)
- Autobalance was updated to prevent players from joining a team if this action
would cause that team to be unbalanced.
- Setting scr_teambalance to any number greater than 0 will balance teams to
within that number of players, for example, 'scr_teambalance 2' balances the
teams within 2 players. (8 vs 10 is ok, but 8 vs 11 is not)
- True spectators (not dead players) are no longer restricted by the freelook
cvar. They can always freelook.
- If you are spectating a player (through their eyes) and you go into freelook,
your view is no longer capped to the 180-degree arc of the ladder.
- Removed the weapon command.
- Increased the max cfg file that can be executed to 64K from 16K.
- Unknown commands in the server console now do not print to all clients. A say
command is now required.
- Fixed an issue where rcon status would occasionally not show all of the
players on a server.
- Fixed an issue on some ATI cards that would cause water to render improperly.
(also affects Single Player)
- Fixed an issue where too many custom pak files (maps or mods) would cause the
Pak Sum / Name Mismatch error. (Also affects Single Player)
- As an added security feature, your CD key will no longer be displayed in the
Multiplayer Options menu.
- Fixed not being able to immediately climb on a ladder after landing from a jump.
- The "screenshot, "screenshotJPEG, and "record" console commands no longer
overwrite existing files.
- Cheat protected r_intensity.
- Fixed player pings in the scoreboard. Previously if you were spectating someone,
your displayed ping was for the person you were spectating.
- Fixed a rare case of player stacking in multiplayer.
- The Weapon, Item, say, sayteam, and tell log prints now include client guid,
id, and name. (This will be useful for logging stats by actual player GUID,
rather than by player name)
Install Notes:
~~~~~~~~~~~~~~
1) Unrar with WinRAR in tempdir
2) Update game
3) Copy over crack
4) And then play
Ik heb goede ervaringen met netlimiter. Daar in kun je precies instellen hoeveel elk programma mag hebben aan upload in een overzichtelijke tabel.
Als je daaraan dan de hoeveelheid spelers aan koppelt die op de dedicated kunnen joinen.
Verder is er een nieuwe update uit 1.3
Call of Duty v1.3 *CRACKED* (c) Activision
ú Ä Äú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú
CD Count.......: - Date...........: 03/2004
Protection.....: Safedisc
ú Ä Äú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú
Support the software companies. If you play this game BUY it!
*** Release Information ***
Update Notes:
~~~~~~~~~~~~~
NEW FEATURES
- Added two new multiplayer maps, Bocage and Neuville. Both of these maps
support all current game types.
GAMETYPE FIXES
- Radios for Headquarters made non-solid, to fix a potential exploit.
- Improved server load in Headquarters spawning by making reinforcements
spawn over multiple server frames rather than just one. This will create
less lag when reinforcements spawn.
- Headquarters now has a five second grace period. If you spawn and die then
you get to respawn immediately. (farther away so you are not as likely to
die again)
- Fixed the bomb ticking sound not always working in Search & Destroy.
WEAPON & PLAYER FIXES
- Fixed an exploit where prone players who leaned around corners could see
the enemy without being seen.
- Fixed an exploit where players could switch between prone and jumping
positions to move rapidly across a map.
- Fixed a bug with the sway animation of the sniper rifle scope on high ping
servers.
- Fixed an exploit where people could get extra grenades in Search & Destroy
and Retrieval.
- Fixed an exploit where reload animations could be skipped, decreasing reload
times.
- Fixed the bullet path of the PPSh and Sten in Aim Down The Sight mode.
- Fixed a bug where players in all areas of the map heard the “click” of an
empty weapon.
- Fixed several minor animation bugs related to stance, leaning, jumping, etc.
MULTIPLAYER BUG FIXES
- Fixed a slow update problem with the server list.
- Fixed a problem where the server list would improperly list servers with a
ping of "1."
- Fixed an issue with the server list being incomplete under certain
circumstances.
- When sorting the server list by a key other than ping, all entries of the
same key are sorted by ping, instead of being random.
- Fixed server determination of which clients require authorization. (This
corrects the issue where some Internet players received a GUID of 0)
- Autobalance was updated to prevent players from joining a team if this action
would cause that team to be unbalanced.
- Setting scr_teambalance to any number greater than 0 will balance teams to
within that number of players, for example, 'scr_teambalance 2' balances the
teams within 2 players. (8 vs 10 is ok, but 8 vs 11 is not)
- True spectators (not dead players) are no longer restricted by the freelook
cvar. They can always freelook.
- If you are spectating a player (through their eyes) and you go into freelook,
your view is no longer capped to the 180-degree arc of the ladder.
- Removed the weapon command.
- Increased the max cfg file that can be executed to 64K from 16K.
- Unknown commands in the server console now do not print to all clients. A say
command is now required.
- Fixed an issue where rcon status would occasionally not show all of the
players on a server.
- Fixed an issue on some ATI cards that would cause water to render improperly.
(also affects Single Player)
- Fixed an issue where too many custom pak files (maps or mods) would cause the
Pak Sum / Name Mismatch error. (Also affects Single Player)
- As an added security feature, your CD key will no longer be displayed in the
Multiplayer Options menu.
- Fixed not being able to immediately climb on a ladder after landing from a jump.
- The "screenshot, "screenshotJPEG, and "record" console commands no longer
overwrite existing files.
- Cheat protected r_intensity.
- Fixed player pings in the scoreboard. Previously if you were spectating someone,
your displayed ping was for the person you were spectating.
- Fixed a rare case of player stacking in multiplayer.
- The Weapon, Item, say, sayteam, and tell log prints now include client guid,
id, and name. (This will be useful for logging stats by actual player GUID,
rather than by player name)
Install Notes:
~~~~~~~~~~~~~~
1) Unrar with WinRAR in tempdir
2) Update game
3) Copy over crack
4) And then play
-
- Posts: 163
- Joined: 14 Jun 2003, 22:34
Kennelijk nog geen MP crack, op gamecopyworld is ook alleen maar een SP crack voor 1.3Hachy wrote:Gedownload en bekeken, maar helaas zit bij die Deviance alleen een singleplayer crack. Hij schijnt te werken met de multiplayer .exe van 1.2 maar ik wacht liever op de final crack waarin ook de multiplayer .exe gepatched is.