Page 1 of 1

Command And Conquer Generals v1.7

Posted: 01 Dec 2003, 00:51
by Majapro
wie heeft deze al uitgetest?

doet ie het dan wel goed in multiplayer etc.??

Posted: 01 Dec 2003, 01:10
by Hemz
Version 1.7 - November, 2003

Issues addressed:

1. FORCE FIRE - CHINA's Gattling Tanks can no longer force fire through buildings.

2. RALLY POINTS - Added rally points to the GLA Tunnel Networks.

3. IMPROVED ONLINE STATS - Made improvements to the code that tracks statistics and disconnects in online games.

4. CRASH FIX - Fixed a crash bug related to the Particle Cannon.

5. DESYNCH FIX - Fixed a mismatch that occurred when ordering a unit to attack right after they exited a building.

6. REGION ACCURACY - User tooltip in the Custom Match lobby now correctly displays the user's region.

7. HERO RADAR ICON - Jarmen Kell, Black Lotus and Colonel Burton now have a special icon on the radar map.

8. CHAT SOUND EFFECT - Added an audio cue to the communicator to alert users to an incoming message.

9. TEXT FIXES - Fixed text errors in the tooltips for USA Drone Armor and CHINA Nuclear Tank upgrades.

10. FIREWALL PORT OVERRIDE OPTIONS ITEM - Firewall Port Override values can now be set on the Options menu from the
Main Menu.

The game will need to talk to external servers that use the following port numbers. These ports need to be open in your firewall in order to play on Generals Online:


TCP ports: 80, 6667, 28910, 29900, 29920

UDP ports: 4321, 27900


If your firewall does not allow outgoing packets to open ports to incoming traffic, or you experience problems connecting to other players, you will have to specify which port you want Command & Conquer Generals Zero Hour to use for communicating with other players. To do this, go to the Main Menu and then select Options. There is a box labeled ‘Firewall Port Override’. Assign the port you want to use to the port override entry. After you enter a port number, be sure to hit Accept.

You will need to open the chosen port in your firewall for communication with players external to your firewall or NAT device. If you use the port override feature, the port you have chosen can not be masqueraded by a NAT device.


“Direct Connect” does not support firewalls.
Does this anwser your question? :)

Posted: 01 Dec 2003, 01:12
by Majapro
hemz wrote:CRASH FIX - Fixed a crash bug related to the Particle Cannon.

5. DESYNCH FIX - Fixed a mismatch that occurred when ordering a unit to attack right after they exited a building.
zou dit nou ook op het "you have encounted a serious error mayby a virus" slaan?

Posted: 01 Dec 2003, 01:25
by DKasemier
de Desync slaat op dfe mismatch, maar volgens mij zijn er wel meerdere redenen waarom dat gebeurd.. die crash is idd een serious error...

Posted: 02 Dec 2003, 20:27
by Hachy
Oke ik ga ermee aan de slag

Posted: 06 Dec 2003, 17:01
by BigJim
Nu COD uit is ...Speelt iemand dit nog??

Posted: 06 Dec 2003, 18:04
by Hachy
Ja DS en ik net een potje; update is approved :D

Posted: 06 Dec 2003, 22:24
by Majapro
ik voel zelf ook een aandrang om het eve te spelen weer es :P

Posted: 08 Dec 2003, 22:40
by BigJim
Majapro wrote:ik voel zelf ook een aandrang om het eve te spelen weer es :P
Is being re-installed as we speak...
I suck big time but the game ruleZZ
Name the time and place......

Posted: 10 Dec 2003, 15:31
by Majapro
heb je em eindelijk draaien dan :+

Posted: 10 Dec 2003, 18:44
by Hachy
Zeg het maar :)